![]() It’s here that the Dying Light systems that do work come to the forefront. There are flashes of brilliance, when dynamic scenarios emerge that require actual thought and not just frantic button-mashing. Or battles that are so big and chaotic that half the time you die and you’re not entirely sure why. There are lengthy climbs that are treacherous only because the game is so inconsistent in what it will actually let you grab onto. Worse, the grapple actually has a cooldown, limiting how often you can use it, which doesn’t make any sense.įor all the fun to be had in free running around the expansive city of Harran, Dying Light features scenario after scenario that its mechanics simply can’t support. Meanwhile, there’s an entire button devoted to the shockingly useless (and ridiculously goofy) kick attack, and R3 is practically unused. Yet its implementation feels like an afterthought the grappling hook takes a good 10 hours to unlock, and even then it takes up a valuable item slot on your left trigger. This thing turns you into a zombie-slaying Spider Man, letting you zip around rooftops with ease, and it’s essential to having fun in Dying Light. ![]() The game is much more fun when it provides ways to creatively avoid combat. ![]() Shooting, meanwhile, feels imprecise, which makes one wonder why there are so many gunfights. You jam the attack button until your stamina is low, then back off to avoid grabby zombies. The combat is a mix of melee brawls and gunplay in first-person, but it’s a slog. The main story missions can be truly painful, too, and not just because the characters and script are so bad.ĭying Light is wonderful when it gives you the freedom to act with some degree of agency, but the 20-something hours of story missions (this is a very long game) mostly funnel you from combat to combat or through lengthy climbing sections. These characters are terrible, and it doesn’t help that they look like they were animated by someone who had only ever seen pictures of humans in books. Dying Light even has a “trippy” (read: tedious) slow-motion-walking level. You may as well read Jade as Vaas’ sister Citra, too. Rais is that game’s infamous killer Vaas in just about every way. Somebody at Techland really, really liked Far Cry 3. There are no new stories to tell in this space, so the team just ripped elements out of existing zombie fare and called it a day. It’s like developer Techland was aware going in that the zombie genre is completely played out.
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